Walk/Run Cycles

Basis for walk/run cycles

Sync Sketch Links

Basic Walk

Basic Run

Personality Walk (Drunk/Groggy)

Personality Run(Angry/Determined)

Files

Unfinished Rough work

Intially I wanted to do my personality walk and cycles in 2D animation to try and push myself as I tend to struggle with 2D animation, I ended up deciding that I could create a better outcome in 3D

Rough Drafts – Injured Walk – I looked at the arcs within my walk and was unhappy with the lack of exageration which caused a lack of clarity that was meant to show the walk as injured

I broke down this chase scene from the shining

Feral Run –  I think I overcomplicated this run and failed how I wanted it to look with a running build up.

I liked how this Run starts off normal and used that as influence

I also like this video game run cycle which I broke down

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Reflection

I struggled with this module a lot more than I initially thought I would, but it was interesting researching walk and run cycles. I found it difficult to maintain form for inbetweens while working in 2D, but in 3D, I was able to achieve using the graph editor, which after learning last year, came more naturally than my 2D work where I tend to struggle. Overall, I definitely want to look more into animating walk cycles in my free time because I’m not completely happy with my final outcome, but I definitely learnt a lot about arcs of motion the mechanics of how the body moves, and how, in animation, you can exaggerate to create different attitudes.

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Reference Videos used throughout

I found the focus on poses to convey attitude really helpful in this video

I took from this video advice on timings

I looked at arcs throughout the video

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