Basis for walk/run cycles
Basic Walk
Basic Run
Personality Walk (Drunk/Groggy)
Personality Run(Angry/Determined)
Unfinished Rough work
Intially I wanted to do my personality walk and cycles in 2D animation to try and push myself as I tend to struggle with 2D animation, I ended up deciding that I could create a better outcome in 3D
Rough Drafts – Injured Walk – I looked at the arcs within my walk and was unhappy with the lack of exageration which caused a lack of clarity that was meant to show the walk as injured
I broke down this chase scene from the shining
Feral Run – I think I overcomplicated this run and failed how I wanted it to look with a running build up.
I liked how this Run starts off normal and used that as influence
I also like this video game run cycle which I broke down
______________________________________________________________________________________
Reflection
I struggled with this module a lot more than I initially thought I would, but it was interesting researching walk and run cycles. I found it difficult to maintain form for inbetweens while working in 2D, but in 3D, I was able to achieve using the graph editor, which after learning last year, came more naturally than my 2D work where I tend to struggle. Overall, I definitely want to look more into animating walk cycles in my free time because I’m not completely happy with my final outcome, but I definitely learnt a lot about arcs of motion the mechanics of how the body moves, and how, in animation, you can exaggerate to create different attitudes.
______________________________________________________________________________________
Reference Videos used throughout
I found the focus on poses to convey attitude really helpful in this video
I took from this video advice on timings
I looked at arcs throughout the video