Storyboard Work
3D Previs Scene
My Previs Section
Originally I blocked out everything after the first 11 seconds of the Previs, mainly I was getting in everything on the storyboard(I did this independantly as the lack of communication in groupwork at the start was worrying most issues resolved over time), later it was updated by other group members
Pre vis model
Blocked out version
Total Previs I worked from 11 to 23 seconds of the final animation
Assets
Dungeon Walls, Floor, Presure plate and Sliding Door
I made the walls curve inwards to create a claustraphobic effect
Embedded dice to complete the collection of dice hidden around the animation
Torch + Fire
Flame Animation
Model + Reference Art for Model
Character sheet layout for group
Intial art, Simplified Design, A pose, Side profile for modeling
Lighting
Using Point lights to emmit the majority of my light, I then used planes set to lower wattage to emmitate bounce light creating shadows, allowing me direct the lighting to create shadows of the characters for example.
Ambient lighting wasnt providing enough control for lighting So I used two Suns, one that added the strong blue hues I wanted in the dungeon and the other to create the impression of moonlight
Map of light layout that demonstraits use of point and plane lights
Animated Light sources as the characters approached them mimicing dnd spell casting
I also wanted to create emphaises on some of my group members assets and props, for example in the shot above I created rim lighting on the doorway as well as in these shots were I emphaised the form of the dragons head and Meineken
In alot of shots I have light inentionally giving Toris model a slight backlight or rimlight to help it stand out from the walls of the dungeon
My Character Animation Work only render
Due to concerns with deadlines and certain group members finishing their models at different times as a group we decided to only focus on our own character to avoid people failing to meet deadlines effecting other members of the group. I’m aware this isn’t a traditional pipeline but it worked quite well for our group members, as Chloe finished animating, I started, then Tori, then Kori bar some tweaks to the animation that were needed.
Posing Character in Dnd Room and Credits
Dnd Thematic
Writing this I am not sure how relevant this is to the work, but this seems the most fitting place for it. I was intially quite hesitant of the idea of using dnd so much for our plot and tried to lean into the idea I had originally said as I know I was the only group member with prior dnd experience. However as the idea developed this is the path it took, and I just wanted it to be known I put alot of work into trying to ensure the group was familar with iconicography such as dice, races and classes and even breaking down character creation and character sheets ect
The Final Production
Additional Information on our animation can be found here The Creation of Our animation, Presentation