Week 5-8? – Creating Models and Texturing

This post is kind of going over created the models for the dungeon I was responsible for.

Intial dungeon modeling

(first dungeon floor plan I made with chloes props included)

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Intial modeling of character

 

base colours from intial time in substance before starting the painterly style

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Mistake I made during substance where I didnt prioritize resolution correctly while doing my UVs I corrected this by creating a smart mask of my models textures, Updating UVs slightly then increasing the resolution of my substance projecting and finishing by applying the smart mask and doing some touch ups. I did the same with the dungeon model to add extra fidelity

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Process screenshots

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I was moving textures in and out of substance to match up the textures and see them in the settings lighting

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This video was sort of the style we were going for as a group, with some influence from borderlands and titles.

References (put image here)

 

Final model

Dungeon (Doors and props modeled by Chloe except D4 and torches)

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