This post is kind of going over created the models for the dungeon I was responsible for.
Intial dungeon modeling
(first dungeon floor plan I made with chloes props included)
Intial modeling of character
base colours from intial time in substance before starting the painterly style
Mistake I made during substance where I didnt prioritize resolution correctly while doing my UVs I corrected this by creating a smart mask of my models textures, Updating UVs slightly then increasing the resolution of my substance projecting and finishing by applying the smart mask and doing some touch ups. I did the same with the dungeon model to add extra fidelity
Vs the same areas after touch ups
Process screenshots
I was moving textures in and out of substance to match up the textures and see them in the settings lighting
This video was sort of the style we were going for as a group, with some influence from borderlands and titles.
References (put image here)
Final model
Dungeon (Doors and props modeled by Chloe except D4 and torches)