Games Design: Combat Level Blockout

My rough template for my combat level from my sketchbook.

 

My creating of the blockout:

I blocked the environment out to have different levels of terrain to make the design more interesting instead of having an fully flat play area. The player starts on a dock then follows through a short alleyway, goes up a level to a warehouse area with wagon tracks sloping down in an effort to guide the eye towards the lit arch staircase that leads to the next level of  terrain, where the shotgun AI is. My thoughts while choosing the placement of the AI was to make them gradually more challenging as the player navigates to the end. The end being after the shotgun guy and the AI that surround him are defeated. I also have snipers in high areas as to make it more challenging and add the element of dodging bullets through the no man’s land. In the no man’s land I placed a cargo crate for the player to enter and evade sniper rounds while also gaining the possibility to get the jump on the AI placed in that area f the player is stealthy enough. I tried to make the AI more interesting by having patrol points in different areas that coincided with my idea to allow the one playing to be able to get through the level in a stealthier way, but the AI took too long to go to each patrol point so that idea didn’t really pan out. I also had difficulty with the lighting in the blockout, it was always too dark in some areas so I used the dark as a tool to add contrast to the lit areas and guide the player to the end of the blockout. I was able to fix the lighting while messing with the sun’s direction and placing lighting of different moods around the blockout, making the stair archway lit with warm tones to show importance and navigate the player to have a desire to cross the no man’s land to get there. At the end of the environment I put a mannequin made of water to look like he’s dancing so when you defeat all the AI he’s there to celebrate with you.

 

Video of blockout and combat run-through:

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combat run-through.mov

 

Level zipped file link from OneDrive:

m-level1.zip

Animation: Ulster University Ident Process and Final Piece

Workshop 1: Idea creation

I started my idea brainstorming by creating a bubble web of words I had a personal connection with when I thought about what Ulster is for me. The words I settled on were exploration and discovery because I felt that that’s what learning is all about, trying new things and discovering your passion. From those words I first thought about creating something of a trek done by explorers in a new world, then I thought about a rocket ship traveling from earth into an outer space full of planets to try out, planets with pencil landscapes and painted galaxies. I knew I wanted the journey to go from a forest into outer space but I wasn’t sure about the rocket ship so considered a balloon, paper airplane, paper bird, fish jumping out of a paint bucket, and a bunny leaping past the moon holding a paint bucket. I had to think about the transition into the U in ulster university so I came up with a few ideas for each but settled on a bird and the way a feather bends extenuating that to form a U in the end.

 

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Fig 1-5: Sketchbook pages and Storyboard, Fig 6: animation test when I was trying to decide between bird or bunny

 

 

Eyvind Earle Sleeping Beauty Concept Art/Background Color Key | Lot #95285  | Heritage AuctionsThe Birds Try to Wake Up Cinderella - YouTube

Inspiration and Storyboard:

After I had my idea cemented in my brain I created the storyboard and beats for my ident. In my research on a few animators I was inspired by the Disney Cinderella and Snow white styled birds for my little bird character and also drew inspiration from Eyvind Earle’s backgrounds in Sleeping Beauty for my forest. I felt The backgrounds in that movie gave it a different aesthetic that other films and enjoyed how unique it was.

 

The Amazing World of Gumball - Rotten Tomatoes

In my sequence I wanted a combination of traditional drawings and digital ones and I wanted it to be obvious. I drew inspiration from the animated series “Amazing World of Gumball” and the show’s use of combining many different styles in a collage sort of way. I drew my bird and feather frames on paper, took pictures of them, and then cropped the backgrounds out and arranged them over my digital paintings to build my animation. I also combined my physical hand into the animation to then transform into a drawn hand as a way of transitioning reality to imagination and creativity.

 

 

FullSizeRender

Final Animation:

My Animation starts with my hand transitioning to a drawn hand containing the bird, I made my background painting appear as the bird does when my hand unfolds. The bird starts out with a 2 framed wing sequence to make it more choppy and paper-like, as the bird goes into space I added more frames to the bird’s flapping to make it have more weight as I drew more detail into how the bird changes color traveling through space. The Ident ends with a feather falling from the bird and gently blowing down to form a U in Ulster University. It took a few tries to figure out how to make it fall more like a feather instead of an arrow but I think that the sketchiness of it plays into my drawn aesthetic.