For this part of the task I took my model I previously designed and produced and reorganised the UV map before exporting it into Adobe Substance Painter. Substance Painter is a software that allows you to draw directly onto the model the desired texture you want to add.
The first thing I did was UV map my model. I started by opening the UV editor in MAYA and selecting the faces i wanted to map first. To me the front of the main seection of the shield seemed like a good place to start. Once selected, I went to the UV planar option box and projected the face I selected and layed it out on my map. I did this for the front and back of the shield.
For the side edges of my model I went to UV, automatic and stitched these bits together. After that I layed out all the UVs in an organised way by going to the layout optoins under the modify tab, setting the padding option to 10 each to space them out evenly and selecting those settings giving me this nice map for that part of my object.
I checked what the model would look like with the textures added and I was happy with the result so I moved on to the rest of the model.
After going over the processes with the rest of the sheild and the sword on the side I was able to create a decent UV map after unfolding and stitching together everything correctly and clicking the layout option again to lay everything out evenly.
Once the UV map was completed I exported the shield file as a .obj file from MAYA so that I could open it in Substance Painter (SB). SB allows us to draw or drag textures directly onto the model intuitively.
At the bottom you can see the textures I selected for my model. I select those textures and drag them onto the surface I wash to apply that texture to.
You can add transparency effects onto the textures as well, which is what I did with the window on the sheild. This is the final textured design I came up with.
Here is the sketchfab link to the project
https://blogs.ulster.ac.uk/b00845295/wp-admin/edit.php?s&post_status=all&post_type=post&action=-1&m=0&cat=2&filter_action=Filter&paged=1&action2=-1