Game design Module – Textures

When I had completed the model designs I was assigned for the game project, I now had to give each of the models textures in order to add them to the game.

I was important that I made the models with texturing in mind so that i had an easier time completing that task when I got to it. I made sure that while modelling my assets that I kept the UV maps as simple and tidy as possible as I went to avoid having to unwrap all the complicated meshes at the very end. This also allowed me to duplicated any repeating or copied meshes with completed UV’s instead if having to unfold and pack all of the same meshes UV’s each time. Doing this meant I now had all my assets completed, along with proper UV maps and materials assigned to the required parts of the models, so now it’s time to move over to Adobe Substance Painter.

With substance the process of texturing my models is fairly simple. All i have to do in import the exported FBX files from Maya where I modelled the assets and from here I can start adding textures. I bake the textures on to the model when I import into substance painter so that the pre-existing materials that substance painter provides work perfectly on the model. Because I made sure to allocate a different material in Maya to the materials needed on the FBX files, it became a task of simply dragging and dropping the required materials on the each part of the models and playing with the setting of each layer in order to get the results that I wanted. I had to do this with each model that I created and when I was done I had to export each of the texture maps into folders in order to send them over to the game development team so that they can import each model into the game enviroment.

After enuring that I set Substance painter up to export in a format suitable for Unreal Engine, I exported each of the models texture maps into organised files and places them in a shared folder and sent it to my group so they could easily import my models with all their required textures in to the game.

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