Game Design Module : Pre-Production

To begin this module, we were given the choice of job roles that we would prefer to uptake in a group project based around making a game, as I enjoy 3D modelling and texturing I was assigned a prop modelling role within our group. The group came together and we started to discuss ideas.

Once we have been given our roles and put into groups we came together and started brainstorming ideas for our game. The theme of the project is ISLOATED…CONNECTED and so we based our brainstorming off that. When discussing the ideas we made a list of all our ideas and cut them down into our best ideas, to eventually settle on a 2.5 dimension, speed platformer, based in a future world where robots created to serve humans can compete in a game show to escape to their freedom by completing an obstacle course.

A discord was set up and we assigned pre-production work to each member of the grouo to help conceptualise our ideas and hone in on a single plan to start creating the game. Here are some of the refrences I gathered to base our idea from. Here we can see a clear theme, a retro futuristic setting. The enviroment is built up with huge towering structures and curved metalic buildings spanning far off in to the distance. I also like how some of the references here are set in space yet it is still bright and lit adding a nice contrast from the black sky to the stars and bright, bold, warm colours used to paint the landscapes. Another thing to notice is all the futurisitc vehicles littered around the scenes, whether they are parked up beside buildings or in a line of traffic flying through the sky, they feature heavily within the theme of these references.

And here are some of the sketch work I designed as props and enviroments for the project as well as a colour scheme I came up with for the game. I wanted to first capture the colour scheme we would aim for in the development of the game and by looking at the reference images i gathered alog with the others in the group, I was able to come up with and produce this colour pallette for the team to use throughout the design of the game. I then used this to create a sketch of how I imagined the games enviroment and levels to look like. I visioned a built up contrustion site, as we discussed as a group would be the setting for our game, set in a future that was imagined long ago. Set on a planet where the sky is deep space and all the colours are bright and vibrant. In the sketch you can see how I imagined the character to slide through the level and get around obstacles. Another thing you can visualise is the background assets like the cranes towering over the enviroment and reaching the stars in the background. Finally, I made a rough layout of how I imagined the game to actully look while playing, a 2.5D platformer were you jump over gaps and avoid obstacles to get to the end of a level, with the construction site in the background.

 

 

When we had all the ideas gathered together we settled on the final idea for the game. It was now time to assign everyone thier production roles for the game.

Leave a Reply

Your email address will not be published. Required fields are marked *