Major Project – Texturing

In order to texture the models I create, I first have to unwrap the UV’s and create UV maps suitable for Adobe Substance painter, the software I’ll use to apply materials to the meshes I made in Maya.

To do this I select the mesh in the Maya outliner and open the UV editor window. From there I will create an automatic UV map and unfold, orient and layout the shells across the UV window. For more complex models, like the full car model with a lot of different materials, I utilise the UDIM’s workflow and spread the UV shells across more tiles in order the preserve the detail.

In Substance Painter, I can use the pre-made materials to mimic the real materials on the actual cars like carbon fibre and vinal wrap to name a few. I’m also able to create PNG stickers to add to the car for sponsers and stickers.

 

 

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