For me, one of the more crucial parts of my model were the windows and the washing line. I felt they could introduce more life and visual interest into the scene. The windows went through a few different iterations when I was trying to plan them on paper, but some images of Mediterranean-style shutter windows on Pinterest caught my eye, and I thought that they would match the quaint, inviting setup I’ve been aiming for.

Similarly to the water wheel, even though the windows are built almost wholly from cubes I think they’re very effective, especially once I added some character in the shutters with lopsidedness and jaunty angles, removing and re-scaling some too.
I struggled for a while trying to make them fit in the stem, but I think I got there eventually.
Initially I had the windows so you could see through them to the back faces of the stem, but thankfully Mike brought up the fact that that wouldn’t render and gave me a simple solution in extruding the faces of the stem inward, which also provides a bit of depth behind them I find.
Onto the clothes line:
The rope is another bezier curve turned sweep mesh, and for the t shirt it was suggested to me that I try cutting the shapes out of a polygon plane with the multi-cut tool and applying smooth preview mode to that once it was extruded as it needed to be, but when I had a chance I asked Henry how I could go about unwrapping the t shirt in future he made it clear that trying to unwrap a smoothed object could present problems. He offered an alternative solution- re-make the t shirt by getting an image plane of a simple t shirt illustration, add edges and verts with the multicut tool and manipulate them into the right shape (then extruding as needed and leaving smooth preview out of it), which I found worked just fine and perhaps preferable to the original since you don’t loose clarity in the silhouettes through smooth preview.
^ Illustrations I used as a starting point.
For a short period I was trying to wrap my head around how to go about the clothes pegs because my first thoughts were of spring-loaded angular instruments that are most common now and that I felt would be unnecessarily complex for such a small part of the scene, but scrolling through potential references I was reminded of simpler wooden dolly pegs that I’ve ended up using instead of the former.