Month: March 2022

Environment Concepts and Further Character Work

Using Monument Valley as a starting point, I created this environment concept. The two dots around the centre are our two main bugs who will be facing off. To try and work around the ‘no legs’ aspect we have to incorporate into our characters, I’d thought about covering them up as much as I could….Continue Reading Environment Concepts and Further Character Work

Chosen Idea and Character Concepts

The idea my group has settled on is the Insect stand-off via nature documentary. I’m very excited for this idea and I see a lot of potential. I really enjoy the aesthetics and imagery of the American West and its associated genres so I’ll certainly have fun coming up with designs and ideas. I started…Continue Reading Chosen Idea and Character Concepts

‘Nature’ Short initial thoughts

For this group assignment I’m working with Kharis, Liam, Joe and Adam. In our first ideas session we went through a lot of different ideas and thoughts and possible points of reference (as seen in the whiteboard below, but we landed on the following three within the ‘Nature’ theme: A western stand-off with insects instead…Continue Reading ‘Nature’ Short initial thoughts

Reflecting on Assignment 1

At the beginning of this semester I was dreading having to work in 3D as my ambitions were firmly planted in the allotments of 2D work and visual development, but at this point, having completed assignment one, I’m surprised by my enjoyment of several aspects- particularly in texturing and modelling. In both cases there’s something…Continue Reading Reflecting on Assignment 1

UV Mapping and Substance Painter

Now the UV mapping part of this assignment I was in no way looking forward to. As a complete beginner it is very intimidating and tedious. This incongruous discrepancy with the towel on the washing line near gave me a panic attack- luckily Alec gave me a simple solution. Despite all my initial tentativeness however,…Continue Reading UV Mapping and Substance Painter

Secondary Windmill and Hilly Plinth

The final two elements I felt necessary to complete my model was this secondary rotor that I’d noticed on a few of my references, and the hill on which the whole thing stood. As with several other previously discussed assets in this scene, the second rotor and the hill are made out of manipulated polygon…Continue Reading Secondary Windmill and Hilly Plinth