Designing my CV On researching CV design I found a lot of very crisp, modern and clean layouts, but to represent myself and my own tastes I was inclined to create something a little different. As a visually oriented person the design of my CV was almost as important to me as the content, since…Continue Reading Professional Practice Research
Semester 1 Assignment 1- Reflection
This assignment has allowed me to learn so much about this particular pipeline. For one, I know more fully now that you can never know too much. Unreal Engine is such a massive tool and trying to learn more about it, and starting to test my assets and textures in it earlier would have made…Continue Reading Semester 1 Assignment 1- Reflection
Semester 1 Assignment 1.
This semester I was working in a group with Kharis Beggs, Adam Bell, Liam Bailey, Joe McCartan and Jonathan Graham. After deliberating over which prompt to work from we decided to start generating ideas around an Ancient Temple. Some of our earliest ideas revolved around the occult and witch’s covens, but the theme that prevailed…Continue Reading Semester 1 Assignment 1.
Final Animation
Here’s our finished short! Unfortunately I was unable to contribute much to the edit. Certain elements ended up being cut for time’s sake, but I don’t think that’s too much to its detriment, and I’m very pleased to see how well everyone’s work has turned out….Continue Reading Final Animation
Cute Character Sketchfab Link
Here he is! Enjoy : ) https://skfb.ly/ouozz…Continue Reading Cute Character Sketchfab Link
Reflecting on Assignment 2
From the start of this semester to now I’m quite impressed and pleased with my progress. Having never worked in 3D before at the start I had strong notions of detest and resentment towards it as someone with ambitions as a 2D artist; notions I can now realise were unjust, as I’ve found myself enjoying…Continue Reading Reflecting on Assignment 2
Posing and Lighting my Character
In doing an exercise of posing, texturing and uploading an elephant model to sketchfab earlier in the semester (see here: https://skfb.ly/o96SJ ) I had had some experience with this process, but applying it to my character was a little more difficult. Since the arms and legs of my sculpt were separate to the coat and…Continue Reading Posing and Lighting my Character
Baking and Texturing my Sculpt in Substance Painter
When I first tried to bake my meshes in substance I encountered some issues. Odd white bands encircled the hat and hat band remaining even with textures applied, and faces seemed to be protruding from one side of the scarf. I’d also accidentally applied a single texture to everything before exporting it, but I was…Continue Reading Baking and Texturing my Sculpt in Substance Painter
Retopologising and UV Mapping my Sculpt
To begin retop on my character, I started with the coat as it was the biggest part, before working my way around from the scarf, to the head, to the nose, to the trousers, and finally to the arms and legs. Although this was a tedious and relatively lengthy process, I didn’t encounter too much…Continue Reading Retopologising and UV Mapping my Sculpt
Blocking and Sculpting my Character
When I drew up my character reference sheet I had in my head a rough idea of how I could start to block in the basic shapes of my character. An altered cube for the coat, cylinders for the sleeves, cubes and cylinders for the legs and arms, cubes for his trousers, spheres and a…Continue Reading Blocking and Sculpting my Character