Starting the assignment, I had no prior experience in any 3D modelling software or even an interest in this area of animation, but now I can safely say I’ve really enjoyed using Blender. I found a lot of the tasks challenging at first, but by following along with the lectures and some tutorials online I […]
Assignment 1
Assignment Portfolio
This post shows all of my finished assignments as renders, screenshots and animations. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5
Helmet Short Update
Looking back over my file I wanted to make a slight change. This was in regard to my texture maps, I realised i wasn’t getting the height information as I was using the wrong normal map, so I went back in and uploaded the other normal maps into my nodes and rendered this out. […]
Making a Helmet
For our final assignment we were tasked with making a helmet. DAY 1 For this I knew I wanted to make Sejuani’s Helmet from League of Legends, so I went to get references that gave me a side view and a front view so that I could start modelling. For my main model I started […]
Substance Painter
This week we built on our ability to add texture to a model by using Substance Painter 3D. Importing the given model into Substance Painter I went and applied different materials to sections in layers, I wanted to have many different textures so I used concrete, leather, wood, brass and Iron. I also changed some […]
Riven Sword Update
I went and updated my riven sword model to give it the characteristic runes. To do this I went back to my albedo maps and painted on the rune details using my reference as guidance, I needed to adjust this with blender open just to make sure I got the runes in the right place. […]
Modelling and Texturing a Sword
This week we were tasked with modelling and unwrapping a sword. So, I went and looked at some references on what a sword looked like to break down what shapes I thought I would need. So, I started with the handle first. I used a sphere primitive to start (I knew I wanted some orb […]
UV Mapping and Texturing
This week we worked on understanding how to create a UV map of an object and how to add texture to a model. The first model I made was a dice, this was made using a cube that I imported a dice texture for. I made this the material for the cube and went into […]
Zubat
This week we were tasked with making a Zubat. To start, I brought in a reference image of a Zubat I found online. I scaled this to the size I wanted, rotated it into a T-pose like position and made it unable to select (allowing me to use the orthographic view to build directly on […]
Curves
This week we built on our knowledge of the edit menu and started learning how to use curves to create objects. The first thing I made was a milkshake. I started off by making the cup from a sphere, using the edit tool to extrude edges and bevel to round them out. I separated the […]