Snapdragon Texturing

So I decided to texture the model before attempting rigging or controls because I’m more confident in my ability to do this part than the others. Here’s the UV map for Snapdragon.

I then imported the model into substance painter and textured it, although I would’ve wanted to do a little more with the texturing I’m already so far behind that I can’t spend days on it. Additionally, only two of my group members have textured theirs so far, and they seem to have mostly gone for block colour and little texture, so I don’t want mine to look like it’s from an entirely different thing.

Then I brought it back into Maya and applied the textures. Although it looks so much darker and I’m not completely sure why,

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