Animation Strategies – Unreal Engine – Filming

When building the church set I was doing so while planning out what shots I wanted to use. I wanted to use a lot of panning shots and cranes, making sure to frame important items to help convey the story to the audience. I also wanted to shoot the scene to really give a sense of scale and the absolute ruin on the church. I think I did a good job. The cinematic can be viewed below.

 

 

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