This week we’re we’re given 6 small 3D animation tasks to learn how to give our animations more life and help understand what makes good 3D animation.
The first task was to fix the line in the graph editor to make a ball go from point A to point B smoothly, when initially it was very jittery. I was unfamiliar with using the graph editor and didn’t fully understand it, but this exercise helped me get the basics.


Exercise 2 was to add inbetween frames to a sphere to make it ease in and ease out between two points. This was also very simple and direct.
Exercise 3 was animating arcs. The file we were given did a very robotic point A to point B movement and we had to assign key frames to create a more human-like arc. My result is below.
Exercise 4 was moving holds, which describes animating a 3D character so they’re never still in order to avoid stiffness or making the character look dead. This is includes very slight movements, easing in and easing out. My outcome is below.
Exercise 5 was about anticipation and follow through. We only had to animate the arm as it came down. I’m quite proud of how mine turned out, the bounce and follow though was really good.
Exercise 6 was about putting it all together. I’m really proud of how this turned out, I think it has really good follow-through and bounce and the arc of the arm is quite good.
I enjoyed this lesson as it helped me learn how to improve my 3D animation and made me excited to experiment more with 3D.