One of the assignments for Animation Strategies is to animate a walk cycle, run cycle and then body mechanics, which is an expressive character animation. At first I intended to do a 2D animation, as that is what I am most comfortable with, but I found a rig for Sonic The Hedgehog from YouTube user…Continue Reading Animation Strategies – Body Mechanics Prep
Animation Strategies – 3D Animation Exercises
This week we’re we’re given 6 small 3D animation tasks to learn how to give our animations more life and help understand what makes good 3D animation. The first task was to fix the line in the graph editor to make a ball go from point A to point B smoothly, when initially it was…Continue Reading Animation Strategies – 3D Animation Exercises
Animation Strategies – 3D Walk Cycle
Following a class lecture on walk cycles our class were tasked with making a 3D walk cycle with the Jack rig, a very simple 3D rig that is really good for practicing and learning 3D animation. Below is my result. I’m happy with how the walk cycle turned out as this was my second attempt…Continue Reading Animation Strategies – 3D Walk Cycle
Animation Strategies – 2D Run Cycle
This week our class was tasked with completing a 2D walk cycle. We were given the incomplete files and were told to fill in the inbetweens. Below is the result of the run cycle. This was quite easy to do. It had been a while since I had done a run or walk cycle,…Continue Reading Animation Strategies – 2D Run Cycle
Animation Strategies – Unreal Engine – Designing Assets
Our group noted down what assets we would all need. By this point, we started to go with the idea that the church had been used as some sort of survival base, so there would be camping equipment and weapons. I was assigned to design and model pillars, arches, the stained glass window, knives, guns…Continue Reading Animation Strategies – Unreal Engine – Designing Assets