Year: 2022

Week 6 – Intro to Rig / Puffer Fish Rig and UV

In class, I watched and followed along with demonstrations and tutorials on different types of Rigs in Maya and how they work. The example below is a tutorial I completed on rigging a tentacle. This taught me how to parent joints so they move alongside the character. Parenting has cause and effect on all the…Continue Reading Week 6 – Intro to Rig / Puffer Fish Rig and UV

Week 5 – Animation , Animatic and Pre Viz

In class we were shown examples of Pre-Viz for animated films . Pre-viz uses basic shapes, animation and camera movements paired with audio to plan and serve as a guideline for 3D animation. Pre-Viz is added to as shots are developed creating an increasingly detailed visualisation of the final product as well as helping to…Continue Reading Week 5 – Animation , Animatic and Pre Viz

Week 4 – Animation/Character Model

This week we practised 3D animation with a bouncing ball. Below is a screenshot of the animation I made following a lecturer’s tutorial. I enjoyed modelling the pufferfish because I got to see all my personal development in 3d modelling thus far. I first blocked out the character using basic shapes. A large sphere for…Continue Reading Week 4 – Animation/Character Model

Week 3-Animated short assignment

Assignment 2 for animated narrative is to develop and animate a 3D short. Nature was the prompt to develop our ideas around. My group film would centre around two swordfish fighting for the love of a reluctant pufferfish who threatens to inflate. The theme expressed is that affection cannot be won. This story felt very…Continue Reading Week 3-Animated short assignment

Animated Narratives Intro-Story structure

I really enjoyed the story dice activity. In groups, we rolled dice with themed pictures on them. These pictures acted as prompts for characters’ settings and events. We discussed the pattern of the hero’s journey as discovered by Joseph Campell. The hero’s journey is the sequence of events that are found in most popular stories….Continue Reading Animated Narratives Intro-Story structure

Final hard Surface model Sketchfab link

Link to final Model in Sketchfab. Relevant posts  200-word reflection  https://blogs.ulster.ac.uk/b00835256/2022/03/14/200-word-reflection-hard-surface-model/ Model making screenshots https://blogs.ulster.ac.uk/b00835256/2022/03/14/surface-model-process-screenshots/ Sketchfab practice https://blogs.ulster.ac.uk/b00835256/2022/03/14/sketchfab/ Substance painter https://blogs.ulster.ac.uk/b00835256/2022/03/14/substance-painter/ model designhttps://blogs.ulster.ac.uk/b00835256/?p=339&preview=true UV mapping https://blogs.ulster.ac.uk/b00835256/2022/02/10/uv-mapping/ Maya Milkshake and Sword https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-milkshake-and-sword/ Maya Intro Café -YouTube Sorcerers Room Tutorial  https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-intro-cafe/ Cute Cactus https://blogs.ulster.ac.uk/b00835256/2022/02/06/cute-cactus-maya-introduction/  …Continue Reading Final hard Surface model Sketchfab link

200 word reflection hard surface model

Eimear Doherty B0083526 Being new to 3d, I designed a sword and shield using large bulky shapes to avoid complex forms. The shield was particularly challenging as the shape was more organic than hard surface. I would have started this project sooner had I not been preoccupied with modelling a basic sword as practice for…Continue Reading 200 word reflection hard surface model

Hard surface modeling process screenshots

The screenshots below show some of the processes modelling my sword and shield.   When I first baked my sword and shield an odd shape appeared on the hilt caused by incorrect topology. Below I show the problematic topology with many engons and how I deleted vertexes and utilized multi-cut tools to create quads.  …Continue Reading Hard surface modeling process screenshots

sketchfab practice

In this class, I was introduced to Sketchfab by texturing a premade model in substance painter using colour selection masks. I found the colour selection black mask to be a very helpful and streamlined method of masking models. After exporting my textures from substance painter into Sketchfab I chose a background to fit the model,…Continue Reading sketchfab practice