Month: April 2022

Retopology

In class, we had a lecture on retopology. Sculpting characters in Blender gives the 3D modeller alot more creative freedom but results in thousands of subdivisions making the model extremely difficult to animate. Retopology is the process of correcting and reducing topology by making it easier to understand, manipulate and animate. Our in-class exercise was to…Continue Reading Retopology

Animation Practice

The ultimate walker exercise showed multiple methods of planning a 3D animation such as grease pencil (a feature that allows for hand-drawn animation)and using basic shapes(e.g Sphere). After completing both methods of planning I had a clear idea of how to time the action. Of course, I still had to revise the shot to adjust…Continue Reading Animation Practice