Month: March 2022

Hard surface modeling process screenshots

The screenshots below show some of the processes modelling my sword and shield.   When I first baked my sword and shield an odd shape appeared on the hilt caused by incorrect topology. Below I show the problematic topology with many engons and how I deleted vertexes and utilized multi-cut tools to create quads.  …Continue Reading Hard surface modeling process screenshots

sketchfab practice

In this class, I was introduced to Sketchfab by texturing a premade model in substance painter using colour selection masks. I found the colour selection black mask to be a very helpful and streamlined method of masking models. After exporting my textures from substance painter into Sketchfab I chose a background to fit the model,…Continue Reading sketchfab practice

substance painter

Below is a series of screenshots that show my process of using substance painter to apply texture to a pre-made model. This exercise helped me get accustomed to substance painters’ interface and understand how to layer textures and masks using layer mode. Textures were placed using fill layers with black masks. This meant the texture…Continue Reading substance painter