Link to final Model in Sketchfab. Relevant posts 200-word reflection https://blogs.ulster.ac.uk/b00835256/2022/03/14/200-word-reflection-hard-surface-model/ Model making screenshots https://blogs.ulster.ac.uk/b00835256/2022/03/14/surface-model-process-screenshots/ Sketchfab practice https://blogs.ulster.ac.uk/b00835256/2022/03/14/sketchfab/ Substance painter https://blogs.ulster.ac.uk/b00835256/2022/03/14/substance-painter/ model designhttps://blogs.ulster.ac.uk/b00835256/?p=339&preview=true UV mapping https://blogs.ulster.ac.uk/b00835256/2022/02/10/uv-mapping/ Maya Milkshake and Sword https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-milkshake-and-sword/ Maya Intro Café -YouTube Sorcerers Room Tutorial https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-intro-cafe/ Cute Cactus https://blogs.ulster.ac.uk/b00835256/2022/02/06/cute-cactus-maya-introduction/ …Continue Reading Final hard Surface model Sketchfab link
200 word reflection hard surface model
Eimear Doherty B0083526 Being new to 3d, I designed a sword and shield using large bulky shapes to avoid complex forms. The shield was particularly challenging as the shape was more organic than hard surface. I would have started this project sooner had I not been preoccupied with modelling a basic sword as practice for…Continue Reading 200 word reflection hard surface model
model design
I continued to ideate on the monster bone sword and shield. One of my lectures suggested I take inspiration from Monster Hunter’s iconic weapons which are constructed from the parts of monsters within the game. I love the big shapes used to create imposing silhouettes. I made lots of silhouette designs to find the…Continue Reading model design
Hard surface modeling process screenshots
The screenshots below show some of the processes modelling my sword and shield. When I first baked my sword and shield an odd shape appeared on the hilt caused by incorrect topology. Below I show the problematic topology with many engons and how I deleted vertexes and utilized multi-cut tools to create quads. …Continue Reading Hard surface modeling process screenshots
sketchfab practice
In this class, I was introduced to Sketchfab by texturing a premade model in substance painter using colour selection masks. I found the colour selection black mask to be a very helpful and streamlined method of masking models. After exporting my textures from substance painter into Sketchfab I chose a background to fit the model,…Continue Reading sketchfab practice
substance painter
Below is a series of screenshots that show my process of using substance painter to apply texture to a pre-made model. This exercise helped me get accustomed to substance painters’ interface and understand how to layer textures and masks using layer mode. Textures were placed using fill layers with black masks. This meant the texture…Continue Reading substance painter