to Begin modelling I blocked out my character using basic shapes. I then sculpted these basic shapes using Remesh and Dynotopo. Ramesh increases and decreases the geometry of a shape and dynotopo (dynamic topology)adds topology. Sculpting As this was my first time using Blender it took e a while to get accustomed to the program….Continue Reading Organic modelling 2 Blocking Sculpting and study advice
Intro Organic Modelling and character design
The organic model brief was to design a cute character. When I get a brief with too much creative freedom I can get stuck in the ideation phase with infinite possibilities so I narrowed down my choices early by listing my favourite animals and choosing one to design a character around. I chose a vampire…Continue Reading Intro Organic Modelling and character design
Week 6 – Intro to Rig / Puffer Fish Rig and UV
In class, I watched and followed along with demonstrations and tutorials on different types of Rigs in Maya and how they work. The example below is a tutorial I completed on rigging a tentacle. This taught me how to parent joints so they move alongside the character. Parenting has cause and effect on all the…Continue Reading Week 6 – Intro to Rig / Puffer Fish Rig and UV
Week 5 – Animation , Animatic and Pre Viz
In class we were shown examples of Pre-Viz for animated films . Pre-viz uses basic shapes, animation and camera movements paired with audio to plan and serve as a guideline for 3D animation. Pre-Viz is added to as shots are developed creating an increasingly detailed visualisation of the final product as well as helping to…Continue Reading Week 5 – Animation , Animatic and Pre Viz
Week 4 – Animation/Character Model
This week we practised 3D animation with a bouncing ball. Below is a screenshot of the animation I made following a lecturer’s tutorial. I enjoyed modelling the pufferfish because I got to see all my personal development in 3d modelling thus far. I first blocked out the character using basic shapes. A large sphere for…Continue Reading Week 4 – Animation/Character Model
Week 3-Animated short assignment
Assignment 2 for animated narrative is to develop and animate a 3D short. Nature was the prompt to develop our ideas around. My group film would centre around two swordfish fighting for the love of a reluctant pufferfish who threatens to inflate. The theme expressed is that affection cannot be won. This story felt very…Continue Reading Week 3-Animated short assignment
Animated Narratives Intro-Story structure
I really enjoyed the story dice activity. In groups, we rolled dice with themed pictures on them. These pictures acted as prompts for characters’ settings and events. We discussed the pattern of the hero’s journey as discovered by Joseph Campell. The hero’s journey is the sequence of events that are found in most popular stories….Continue Reading Animated Narratives Intro-Story structure
Final hard Surface model Sketchfab link
Link to final Model in Sketchfab. Relevant posts 200-word reflection https://blogs.ulster.ac.uk/b00835256/2022/03/14/200-word-reflection-hard-surface-model/ Model making screenshots https://blogs.ulster.ac.uk/b00835256/2022/03/14/surface-model-process-screenshots/ Sketchfab practice https://blogs.ulster.ac.uk/b00835256/2022/03/14/sketchfab/ Substance painter https://blogs.ulster.ac.uk/b00835256/2022/03/14/substance-painter/ model designhttps://blogs.ulster.ac.uk/b00835256/?p=339&preview=true UV mapping https://blogs.ulster.ac.uk/b00835256/2022/02/10/uv-mapping/ Maya Milkshake and Sword https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-milkshake-and-sword/ Maya Intro Café -YouTube Sorcerers Room Tutorial https://blogs.ulster.ac.uk/b00835256/2022/02/06/maya-intro-cafe/ Cute Cactus https://blogs.ulster.ac.uk/b00835256/2022/02/06/cute-cactus-maya-introduction/ …Continue Reading Final hard Surface model Sketchfab link
200 word reflection hard surface model
Eimear Doherty B0083526 Being new to 3d, I designed a sword and shield using large bulky shapes to avoid complex forms. The shield was particularly challenging as the shape was more organic than hard surface. I would have started this project sooner had I not been preoccupied with modelling a basic sword as practice for…Continue Reading 200 word reflection hard surface model
model design
I continued to ideate on the monster bone sword and shield. One of my lectures suggested I take inspiration from Monster Hunter’s iconic weapons which are constructed from the parts of monsters within the game. I love the big shapes used to create imposing silhouettes. I made lots of silhouette designs to find the…Continue Reading model design