So with the concept in mind, I started modelling my ghost. I used a sphere and deleted the faces at the bottom, then used the edge loop to extrude down to give me the general shape of her body. After that, I merged the vertices to centre to give me a point at the bottom and close the gap created from deleting faces.
I smoothed the shape out and used a plane to begin modelling the eyes. The pupils are a separate mesh that was created from a stretched out sphere. The mouth will be created from a curve and sweep mesh to create her displeased expression. I’m happy with how she’s turning out so far, I think she resembles my concept quite closely. I still need to figure out the outer shell that’s transparent, but that’s the idea.
As far as updates for the project overall, we’re not incredibly organised due to the fact a lot of our group aren’t consistently in. Will got Covid and Sam has been having health issues. A new guy was added to our group, we caught him up to speed with the project and he’s volunteered to do the previz as he has previous experience with 3D. In the meantime I’m going to continue modelling my character and also help UV unwrap models that are sent into the onedrive.