This project had a lot of ups and downs, but ultimately I’m very proud of my development as an artist. I went into the project with no previous experience with 3D, and I learnt a lot about the process. There’s a lot of things I’d do differently in hindsight, I’d create more complex eye controls for my model, I’d make the animation more interesting, the camera angles would be more natural, etc. In all, though, I think it turned out really well despite its flaws.
I think in general that my skills have greatly improved. I have improved in modelling since the first assignment, and I feel more comfortable problem-solving in 3D software when there’s an issue. I would like to continue practicing textures and modelling more cartoonish proportions over the summer to push my skills further.
Personally, I would’ve liked to have more of a set role in the project. I had a lot going on in the background, but I don’t think that’s an excuse for not taking a more active role in the project. My development as an artist is apparent, but I think I could push it further with more practice. I’m going to focus on lighting and camera work, as I didn’t get as much practice with that as I would’ve liked, and I’m also going to model more characters to practice my animation.
This project really tested me, and with hindsight I could’ve done better, but despite everything the final product embodies what we as a group had in mind, and I’m proud of that. As far as this semester, I was thrown out of my comfort zone a lot, and it was definitely rewarding and stressful. After everything though, I really enjoyed this year. I loved learning about animation, it has truly highlighted that I love it in all its forms, even though 3D animation is unfamiliar.