Before texturing, I scrolled through 3D sites like Sektchfab to begin building an idea of how I wanted to texture my models.
I searched stylised props so I could get a better idea at how stylised would look applied to 3D models.
I’ve included my textures here, and honestly I think this is my favourite part of the pipeline. I’ve always found texturing a lot of fun, but it was cemented in this project that I prefer texturing over modelling. I had a lot of fun playing with textures and masks in Substance Painter.
A lot of models had wood textures on them. In order to add a little variety, for the bigger textures, I hand drew the wood grain into the model for more individuality and also to create a more stylised appearance.
I included the sketchfab render of my model. I’m really proud of how my door turned out.