Animation Strategies – Texturing

Before texturing, I scrolled through 3D sites like Sektchfab to begin building an idea of how I wanted to texture my models.

I searched stylised props so I could get a better idea at how stylised would look applied to 3D models.

 

I’ve included my textures here, and honestly I think this is my favourite part of the pipeline. I’ve always found texturing a lot of fun, but it was cemented in this project that I prefer texturing over modelling. I had a lot of fun playing with textures and masks in Substance Painter.

 

 

A lot of models had wood textures on them. In order to add a little variety, for the bigger textures, I hand drew the wood grain into the model for more individuality and also to create a more stylised appearance.

    

 

I included the sketchfab render of my model. I’m really proud of how my door turned out.

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