Working in Unreal was a great experience, I had a lot of fun learning this new software, and expanding my pre-existing skills as a 3D artist too. I think this project showed me how far I’ve come from last year in 3D work. There’s a lot left to learn, but I definitely have made progress with hard-surface modelling, texturing and uv unwrapping.
I had a few issues, but most of them I was able to solve with problem-solving and critical thinking. I can look back on those moments and say I’ve developed better ways to deal with problems like bad renders or assets not working. Particularly, having the ability to say the walls weren’t going to work and quickly finding solutions highlighted to me that I have better insight into the potential problems that can arise.
Me and my team did a great job, I’m very pleased with the results and how we functioned as a team. It was a challenge at times, but the team never felt unsupportive or hostile, it was a positive, productive experience. We could freely provide feedback, and in my case it helped to make sure my assets stayed true to our theme.