I’ve officially done the retopology on most of the sculpt, it was actually a little more stressful this time than the classwork. In all though, I think she looks really cute. I’m going to UV unwrap her after I remodel the hair. I also need to add her belt, which I will do after retopologising her hair.
I just completely restarted modelling the hair, I didn’t like the shape or the flow. I made it more chunky and less detailed.
Placing the models side by side, I like the first sculpt’s face more than the second, and the new volume in the hair makes the ears a little small. I think I can remedy that in posing though, so I’m not too worried. To be fair to myself, the new hair is definitely an improvement, and she looks more child-like and soft with her rounder features. In hindsight, I’d do something similar to artists who sculpt 3D anime/cartoon style models and only sculpt the line for the mouth so I could’ve put more expression on her face. To me, she seems a little blank, but I don’t want to keep fiddling with the little details.
I then went back into Maya to finish the retopo.
I then smoothed the model to create this:
I’ve began to UV unwrap my character, which is going quite quickly actually. I think the stuff I learnt in the Animated Narratives module helped make this process efficient and effective. I am quite proud due to the fact I struggled quite badly with UV unwrapping earlier in the semester.
With the model done, I imported her into Substance and began texturing.