This assignment was incredibly challenging and I definitely overshot my abilities. The model was complicated for a first sculpt, and despite it being very informative, it created a lot of stress. In hindsight, I would’ve made it simpler, because despite the fact I’m more comfortable with biped humanoid characters, this was a large undertaking. There’s some stretching in the textures from posing my character, which was definitely a trial and error process for me. The model is well constructed, but could be better proportionally.
My favourite part was texturing, I think it demonstrated my skill as an artist, and it was fun to experiment more with Substance. I think in terms of meeting the brief, I succeeded, my model is cute. In terms of my improvement with 3D work, I can see so much improvement between my first assignment and this one, everything about the modelling process went smoother, my UV maps were leagues better. I genuinely think the effort I put into learning better technique with unwrapping helped me get a higher resolution with my model.
For the future, I want to practice sculpting characters with more cartoon features, and I want to get the hang of non-human characters as well. Over the summer, I will be doing sculpt studies, practice with retopology, and study anatomy. With this plan, I hope to see even more improvement next year.