Substance Painter

We were introduced to Substance Painter this week. This was the model provided to us by Michael. I followed the videos as I can struggle to follow demos in class, I tend to become frustrated and fall behind because I can’t focus on multiple stimulation at once.

I enjoyed the process of texturing in Substance Painter a lot, it was a lot of fun and the endless effects and masks was very inspiring to me. I got a lot of ideas on how I’m going to texture my models when I’ve finished them. I followed the videos very closely, so next time I texture a model, I think I’m going to experiment with importing my own materials and playing around with masks more.

This is the finished model when imported back into Maya and rendered out with Arnold. I like the dramatic lighting, it really enhances the texturing work, though importing the textures back into Maya took a while on my laptop. I’m hoping exporting from Substance Painter into Sketchfab will not be so hard on my CPU. 

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