For my final group, I’ve chosen to go back to Magical Academia. I loved the idea and was attached to the world we’d created, so I reunited with Ciara, Caity and Samantha. We also gained two new members, Milo and Stork, and this has meant we can display more of our world. Everyone seems really enthusiastic, despite Stork being really sick.
The brainstorming
We began organising the timeline for the animation, and who was going where. We figured out the animation, if our segments are 15 seconds each, would be 1.30 mins. That’s not a lot of time, and since there’s 6 of us we decided a montage style animation would be better than a narrative driven one. Our fear was that it wouldn’t showcase the world we put so much effort into creating.
So, we got a bunch of locations, noted down ideas and ended up with this line-up
Caity and Me – opening shot of the school
Stork – Canteen
Milo – potions class
Caity – Library
Samantha – Dorms
Me – Catacombs
Ciara – Spooky Forest
With this is mind, we begun storyboarding and concepting for characters.
Character Concepting
I started with a bunch of loose sketches just to get down ideas. I drew a pixie girl, but decided she didn’t quite fit with the cast of characters my team were creating. So I drew up a couple of more sketches.


Taking into consideration that the rest of my group were creating anthropomorphic characters, I chose to develop the fox sketch into a full character. Trying out a variety of outfits, hats, colours and experimenting with how these things influence the type of personality that comes across.
7 + 8 were the most successful first passes. I got the opinion of the rest of my group members, and they were in agreement that I should develop those two specifically. So, I did a further three character designs.
I liked how 3 looked, and after receiving more feedback, I went on to create a further 3 designs, and created these. I have decided the first colour pass is the most successful.
Final Sylvie Design


I made a very rough sheet to keep things consistent in the animation. It didn’t change from the final sketch very much. I tried some expressions without her hat to get a sense of her proportions underneath it.
I then got inspired by the pumpkin head photoshoots that were circling online over Halloween, so I drew another character for Sylvie to interact with. Design board 

The Final Design


Priya’s character sheet changed the most. I decided the eyelashes interfered with the emotions and expressiveness of her face, so removed them. I also simplified her lights down to make it easier for me to animate. I think I could’ve explored her character a bit further, but I’m happy with her final design.