IXD102:Week 12 -The Here, Now and Future of Interaction

In Class today we looked at aspects of interaction design today and even looked at devices of the future that haven’t even been released yet.

Surveying the Landscape:

Designing for multiple screens and devices, some that haven’t even been released yet. All for adaptive and responsive web design that adjusts for different screens, even the first website was able to do that.

The Web is Content:

Content is like water; it is and gets everywhere. Even in wearable designs today like the apple watch, with icons that can track exercise and weather services etc.

  • Voice activated designs like Alexa and Google Home etc.
  • Smart Home devices to control heating, lighting etc
  • Ring Doorbell – Tracking movement and communication on the outside from your phone.
  • Augmented reality – VR, with companies like IKEA using AR to picture what furniture will look like in your home.

Now have the potential to remove the screen, companies, like Google exploring devices such as the Google Glasses.

Augmedix – https://augmedix.com/

Medical company using this new screenless tech with the google glasses when helping their patients. Allowed them to track previous info from past appointments, negating the use of the computer allowing them to spend more time with their patient instead of rushing.

Future Interface Interactions:

Future Interfaces Group – The Future Interfaces Group is an interdisciplinary research lab within the Human-Computer Interaction Institute at Carneige Mellon University. They create new sensing and interface technologies that foster powerful and delightful interactions between humans and computers. These efforts often lie in emerging use modalities, such as smart environments, wearable computing, augmented reality, and gestural interfaces.

Hierarchy:

Hierarchy is a visual design principle which designers use to show the importance of each page/screen’s contents by manipulating these characteristics: Size – Users notice larger elements more easily. Color – Bright colors typically attract more attention than muted ones. Can be applied to all of our designs no matter if they are physical or for the screen. Examples such as this poster from Daniel Buren show how hierarchy can manipulate the user as you will read the largest text ‘hier’ first followed by the second largest ‘Daniel Buren’ then finally the small paragraph at the end.

 

Apple uses animations showing all angles of their smartphones such as the sides, curved edges or multiple camera lenses, almost as if it is sitting right in front of you. The narrative used is intriguing to the viewers and becomes a richer experience than the average phone brand, standing out from their competitors as we know.

 

 

 

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