Animation for the Creative Industries – Additional Prop Modelling and NPC Texture Progress

I finished up texturing the customer NPC’s, giving them 2D facial features like eyes, moles, scars, freckles. I fixed all of my FBX files for facial features to match the new positioning of the character model, which needed to be adjusted for rigging. I ensured that all of my textures worked with the various 3D … Continue reading Animation for the Creative Industries – Additional Prop Modelling and NPC Texture Progress