Animation for the Creative Industries – Additional Prop Modelling and NPC Texture Progress
I finished up texturing the customer NPC’s, giving them 2D facial features like eyes, moles, scars, freckles. I fixed all of my FBX files for facial features to match the new positioning of the character model, which needed to be adjusted for rigging. I ensured that all of my textures worked with the various 3D … Continue reading Animation for the Creative Industries – Additional Prop Modelling and NPC Texture Progress
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