Animation- University Ident

For our animation workshop, we were tasked with creating a simple 10 to 15 second long ident that represents either the Belfast School of Arts or the Foundation Course itself, the method of how we could animate the ident was up to us, though some recommendations were 2D, 3D or stop motion, we had to do a bit of pre planning though before we could work on the animation itself, this pre planning included making a storyboard detailing how our animation will play out as well as a rough animatic of our storyboard in action.

Storyboarding/Animatic

when it came to planning of the initial idea of what would play out in the animation, I mulled over many ideas on what i could do, some included featuring and presenting a few of the workshops that we had worked on throughout our year on the foundation course, while another would have been a more simple graphic animation that would show simply show the University logo, though these ideas either felt to restricting on what i could do as well as difficult given the time limit, as well as feeling rather bland and unappealing, which wouldn’t have made the ident fun the work through.

in the end I drew up a storyboard depicting a poker match in which the University logo would be on the winning card

 

 

 

 

 

 

 

 

 

 

 

with the storyboard drew up I began working on the animatic, I decided to keep the animatic simple, as I wanted to have as much time working on the animation as possible and getting use to the new adobe software I had recently picked up. (Due to the video file somehow being over 3GB I’ve had to post a link to animatic on YouTube)

https://youtu.be/MjgUw0l4lVM

Animation Method

For the animation itself I had decided upon doing classic 2D animation, as it is one of the main animation methods I find most appealing, as a decent spot for a beginner to work from, it allowed me to be able to work on my designing skills, such as character and set design, which I wish to master, as well as simply having a strong interest in this form of animation, I also didn’t have any specific 3D software to work with and i find stop motion animation to be too time consuming and specific to work with.

Assets

when it came to the animation, I had create all my assets on adobe photoshop, such as designing a character for the animation itself, as well as a few background assets that would set the scene, this is a small list of the specific assets I made for the animation.

Demon Character

 

 

 

 

 

 

 

 

 

 

 

 

 

Poker Chips

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Playing Cards

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background Music- Tony Hawks Pro Skater Main Menu Music

 

 

Animating/Final Product

using adobe animate I set up my scenes and worked through each of them, as I did I had to alter various scenes from the initial storyboard/animatic, as I felt that they either didn’t add much to the animation itself, ran up time or simple took too long to animate given the length of time I had to work on it, in the end though I developed an adequate (yet more to be desired from) animation that I took in adobe after effects to place the background track I took off You Tube and rendered out the final product.

For a first time attempt at solo 2D frame by frame animation, I defiantly realised how difficult the task can be, however despite my amateur attempt i still feel it was a good experience, and now i only hope to improve my craft and develop not only a fluid ability to animate, but a stylised art style to go with my animation skills.

 

Animation- Character Design

For this assignment, we’ve been tasked to create and design a character, complete with a backstory, i had quite a bit of fun with this task and attempted to create two character designs connecting backstories


Character design

Early pencil concepts

I started off by drawing in various different styles and methods just to see what I’d be happy with when it came to designing the character.

 

I soon settled on a style inspired by Genndy Tartakovsky’s style of illustration, that being simplistic anatomy, thin outlines and blocked colours to make up the character, I thought this would be the best style to use as it would easily save time as well as being a nice style of animation. with this decision I went on to develop my first character, Vinn, a Mexican vigilante who lives in a world of mythology and corruption, his city has been taken over by a tyrannical kingpin and now he fights to free it.

VINN

the first initial sketch of Vinn

A small sketch up of various emotional looks

 

 

 

 

 

 

 

 

 

 

 

a few sketches of various arm and hand poses Vinn could have as well as I small body pose sketch

 

 

 

 


A full body layout sketch

I also did a small digital headshot of Vinn for a more cleaner idea of what he’d look like

 

 

 

 

 

(Miles Ignacio) El Infiernos

before becoming the towering kingpin, Miles Ignacio was just a back ally criminal before meeting his quick demise, though he was given a second chance from one of the many demons of hell, now he rules over his city as a powerful demonic tyrant, now known as El Infiernos

My first initial quick sketch up of Miles, I was heavily inspired by the character Aku from Samurai Jack

I then devolved a much more expressive headshot of the character.

I worked on a rough sketch of what Mile’s Demonic body may look like, I continued to develop this on both paper and digital.

As I continued developing the character, I decided to take inspiration from Aztec Mythology, such as colour schemes and various bits of clothing that they wore in those times.

A small sketch up of a Aztec headdress that I considered using on Miles


 

 

 

 

 

when approaching the final design for Miles, I decided to give a major design to change to Miles head, going on with the Aztec inspirations, I gave him a feathered headdress, as well as that I also changed his design to a skull, as i felt the initial design was too similar to Aku, I also thought it might suit better that he would have no skin given that he has the demonic ability to manipulate fire

The final digital Illustration of Miles.

 

 

 

 

 

 

Stop Motion

as well as character design, we also had to experiment with simple stop motion animation, these are to basic clips of how movement would work using stop motion (click the images to access the stop motion Gif)

 

Write Up

Animation- The 12 principles of animation