My Substance Painter textures are below my concept art and 2D work, they’ve been uploaded to Sketchfab for easy viewing. I didn’t make the models themselves, I did the textures. This is my finished video although it’s been compressed to fit in this site’s upload limit, the original is on my OneDrive. Concept/mockup video: Convenience […]
Category: Unreal
Unreal City – Reflection
This project was undoubtedly a tough one and I’m happy to have it finished. I was worried for a while that I wouldn’t be able to complete it due to real-life setbacks, so I’m glad I have an end product to present. The video looks a lot better than I anticipated, I’m quite proud of […]
Unreal City – Shooting and rendering
Now that my scene was set up, I could begin shooting the scenes, rendering them, and putting my final video together. I got on a call with Henry and he taught me how to set up and use cameras in Unreal. Firstly I made a folder for my shots in the content browser to keep […]
Unreal City – Setting up the scene
Initially I had exported the textures as PBR metallic roughness, a texture set that included base colour, metallic, roughness, normal, and height. When applying these textures in Unreal, a lot of the textures looked weirdly wet and reflective, like they were covered in oil. I asked my group members about this and they figured out […]
Unreal City – Substance Textures
Once some of the 3D models had been finished and I was sent the fbx files, I was able to start texturing in Substance Painter. I chose to use Substance since I was already familiar with it and found it very intuitive to use. I was also able to make use of the different materials […]
Unreal City – 2D Textures
As a texture artist I had two main jobs: drawing the flat assets (posters, signs, ect), and painting the UVs for our models. I used Krita for the flat assets as it’s my primary 2D art program. For the other textures I used Substance Painter as it has a wide variety of materials, brushes, and […]
Unreal City – Ideas
For this project, we were tasked with creating a realtime render of an environment in Unreal Engine. The environment would be fully textured and built from scratch, and we were given a small list of themes to choose from. I was drawn to the “sci-fi city” prompt as I loved the cyberpunk genre and aesthetic. […]