Overall, I think this project turned out quite well. I’m a little disappointed that I didn’t get some more work done, a few of the animations were cut because of time constraints. I think if I had better time management and worked longer hours, I might have been able to get it done. The work […]
Category: Vertical Slice
Vertical Slice – Animation
I had three animations to do for the monster – an idle, a death, and a “crazed run”. Before starting each one, I talked with Sophie (who had become the team leader in this project) to make sure I knew what she wanted. Since the two halves of our team came from different disciplines, sometimes […]
Vertical Slice – Static Assets
Once production was underway, the team began having second thoughts about the body horror theme of the later game. We had made an asset list on Miro, and it seemed that we’d have too much to do if we stuck with this style transition we had planned. We decided to go ahead with making the […]
Vertical Slice – Pre-production
I wanted everyone to agree on the artstyle, so I made 10 variations for the group to vote on. I drew the same pine tree in different artstyles, then showed the trees to the group and made a poll where they could vote on their favourite. We settled on one style after voting, and so […]
Vertical Slice – Ideas
For this project we were placed into groups with a mixture of animation and game design students and asked to design a “vertical slice”, or a demo level of a game. We were given free reign over theme and gameplay style, so the first step was several brainstorming sessions. The first time we […]