3D Animation – Reflection

I’m quite happy with how this project turned out, all things considered. It looks quite rough in places, but for our first animated short in Maya it looks decent. I’m glad I was able to contribute to the group and finish my model and animation despite suffering ill health during the project. My group all […]

3D Animation – Texturing

THAs mentioned previously, I used Substance Painter for my textures. I did this as I find being able to paint directly onto the model and see how the textures will look when applied to be a lot more intuitive than painting on unwrapped UV maps. Plus I can use the different materials in Substance Painter […]

3D Animation – UVs

When my model was done, I started unwrapping the UVs so I could texture it. Firstly, I tried using the auto seams feature on all the objects in my scene and then unwrapping them. When each object was unwrapped, I selected the whole model and viewed it in the UV editor. I used the layout […]

3D Animation – Storyboards

Once our character designs were done, Chloe made a storyboard based on our script.   When we made the storyboard into an animatic, we realised that it was too much to fit into 30 seconds. Our lecturers suggested that we should replace the initial scenes with the mob boss snail in the office, although Rhys […]

3D Animation – Character Design

My group split up design responsibilities evenly, and I was given the main character – the snail assassin. I wanted to base him off the real-life assassin snail species. I didn’t copy the real-life species exactly since they’re aquatic snails and our main character is a land snail, notably I removed the assassin snail’s proboscis, […]