3D Animation – Reflection

I’m quite happy with how this project turned out, all things considered. It looks quite rough in places, but for our first animated short in Maya it looks decent. I’m glad I was able to contribute to the group and finish my model and animation despite suffering ill health during the project. My group all […]

3D Animation – Rigging

I started rigging my now textured model for animating. One of the good things about choosing to animate snails is that their rigs are quite simple – the main body can be one chain of joints, there’s no limbs to rig. The antennae were still a little complicated, but overall I think a snail was […]

3D Animation – Texturing

THAs mentioned previously, I used Substance Painter for my textures. I did this as I find being able to paint directly onto the model and see how the textures will look when applied to be a lot more intuitive than painting on unwrapped UV maps. Plus I can use the different materials in Substance Painter […]

3D Animation – UVs

When my model was done, I started unwrapping the UVs so I could texture it. Firstly, I tried using the auto seams feature on all the objects in my scene and then unwrapping them. When each object was unwrapped, I selected the whole model and viewed it in the UV editor. I used the layout […]

3D Animation – Modelling

Now that our group knew what we were animating, we focused on making our 3D models. We split the work up evenly, and I was tasked with modelling, texturing, and rigging the assassin snail (since I designed him). We used Maya for the modelling and animation, so I opened a new Maya file. Firstly, I […]

3D Animation – Storyboards

Once our character designs were done, Chloe made a storyboard based on our script.   When we made the storyboard into an animatic, we realised that it was too much to fit into 30 seconds. Our lecturers suggested that we should replace the initial scenes with the mob boss snail in the office, although Rhys […]

Monty’s Strut

For the Monty rig assignment, we had to make two animations – one with a full body motion, and one that gave the character some personality. I made a walk cycle for the full body motion, for the second animation I wanted to do something a little more complicated. I thought of a few different […]