When I uploaded my well to sketchfab, the textures weren’t applied by default. I went into the settings to fix this. I chose the “base colour” option and clicked the “manage textures” option, then uploaded all of my textures. I clicked the colour option beside each texture setting and chose the appropriate texture. The transparent […]
Month: March 2021
3D Model- UV Mapping and Texturing
To begin UV mapping, I selected a section of the model and opened the UV editor. I used the auto seams tool to create seams along the model which would allow me to unwrap the UV. Once the seams had been cut, I highlighted the vertices in the UV editor (using the UV tool), then […]
3D Model – Modelling in Maya
The first step was to import my reference image to Maya using an image plane. That way I could compare my model to the concept art to make sure I’m staying on track. After I had my reference, I created a simple cylinder to begin with. I wanted to make it into the base of […]
3D Model – Ideas and Inspiration
For this project, I was asked to make, UV map, and texture a 3D model of one of the following: Windmill Mantel Clock Treasure chest & treasure Sword & shield Sci-Fi door Old Well Magic Witch / Wizard Staff I researched reference images for each prompt, and drew some concept art for the prompts I liked best. For […]
3D Animation – Character Design
My group split up design responsibilities evenly, and I was given the main character – the snail assassin. I wanted to base him off the real-life assassin snail species. I didn’t copy the real-life species exactly since they’re aquatic snails and our main character is a land snail, notably I removed the assassin snail’s proboscis, […]
3D Animation – Ideas Stage
For this task, we were asked to create a 30-second animation based on the theme of “adventure”. After we had formed our group, we all tried to come up with some ideas. We used a group Google doc so we could all see the edits as they were made, here are the ideas we came […]