Practical Skills: Using colour to portray tone Ball bounce animations Flour sack animations Tea and Coffee World: Character concepts Environment design Shattered World: Character concepts Environment design Hybrid animal world: Basic character concepts Detailed character concepts Submarine world: Initial ideas and sketches Initial character references Animations testing character designs and showing concepts in more detail […]
Month: December 2020
Week 13 – Design a World
I animated the last shot in my animation this week; the protagonist being pulled to the side by a cultist. Since this shot would be leading into the next group member’s animation, I talked to them about which side of the screen she should be pulled towards, to avoid continuity errors. We decided that she’d […]
Week 12 – Design a World
This week I continued to work on the wide shot of the protagonist being surrounded. I sketched out the keyframes for the two remaining characters in the shot, and once I was happy with them, I sketched out the in-betweens. I then started to clean up the animations, starting with the cultist in the corner. […]
Week 11 – Design a World
This week, I continued working on my animation. I focused on the shot with the most characters, the wide shot of the protagonist being surrounded by cultists. I tried to make the main character’s movements as fluid as possible, I considered the movement of her legs, arms, and hair mostly. I took a video of […]