This week, we started to actually animate our project. I worked on the first shot in my storyboard. I added more details so it wouldn’t be a static shot of her staring, since that would be boring and wouldn’t portray as much emotion as movement. In this shot, the character has just come to a […]
Month: November 2020
Week 9 – Design a World
Since I finished my storyboard last week, this week I took the next step towards animating and turned it into an animatic. I focused on showing the character frozen in fear, extending the shot of her looking forward and being cornered. I added more frames to the shots of her being grabbed and pulled […]
Week 8 – Design a World
This week, I worked to refine my rough storyboard into something more final. Before I could work on the storyboard itself, my teammates and I decided that to keep consistency we would have to come up with a definite design for the protagonist. Below you can see what I came up with – I wanted […]
Week 8 – Flour Sack
For this week’s practical assignment, I was asked to animate a flour sack. I was given the freedom to animate it doing whatever I wanted, and initially I decided to animate it falling onto the ground. I made the sack sag and become lumpy as it settled, to show the flour moving inside. I also […]
Week 7 – Design a World
This week my team started to think about our next assignment; a short animation sequence. Each of us will animate a few seconds, then our animation will transition into the next person’s animation. The first step was to decide which section of the story we would animate. We chose the ending, as we had already […]
Week 7 – Ball Bounce
This week I was asked t0 animate three balls of different weights bouncing on the ground, to practice timing, spacing, and physics. I animated a rubber bouncy ball, a tennis ball, and a bowling ball. I used videos of balls being dropped onto the floor from YouTube as reference. The bowling ball animation turned out […]