Portfolios
Vertical Slice – Portfolio
Concept art and test model/anim
Grass
Mushroom
Landscape Materials (and textures)
Smart Material/Texture guide (not my assets, just showing material)
FaultE (everything)
17 unique FaultE anims (used in final)
3 climb anims
8 walks and 3 beams (blended overtop)
2 pushes
Scans
one by one
Carniviper and Evil Mushroom remodel and rigs
Carniviper and Evil Mushroom’s 4 animations
All character animbp logic and states (and montages + blendspace setup)
Niagara Particle FX (smoke, leaves, spores, bubbles, scan, beam and thrusters) (beam/scan/thrusters spawn – scripting)
Cloth Simulation
Level Design for first two playtests, final lighting and atmospheric fog set up in finalgame (0:15 onwards)
Textured Posi
Vertex Painting Material setup
https://www.youtube.com/watch?v=3Awzd32S188&ab_channel=TheCondorgaming
Haunted Mansion – Portfolio
Final Cinematic
Really hope this is as clear to see as it is on my monitor, I know it is lit very darkly. (full screen and close curtains lol)
Quick Diorama Fly Around
Quick fly around both unlit and lit, showcasing my final layout.
Thumbnail Composition Sketches
Original thumbnail concepts focused on composition and layout.
Concept Sketches
Original pages of sketches to help develop art style and share ideas on assets.
Candles
Models, Uv’s and textures. (some changes in ue4 material and SSS more obvious, as seen in video)
Books
Models, Uv’s and textures.
https://sketchfab.com/3d-models/books-c0917d442bdf40b9a457c7c8083e30c1
Haunted Armour + Halberd
Models, Uv’s and textures.
https://sketchfab.com/3d-models/haunted-armour-ce7b40e159a446abb1884355db461a2d
Candelabra + Chandelier
Models, Uv’s and textures.
Piano
Remodel, Uv’s and textures. (also did retopology and uv’s for gramophone and dining table, idk if should include)
Cobwebs
Texture and material set up on plane.
Flames
Flame made using Niagara particle system.
Dust
Dust made using Niagara particle system.
Embers/Sparks
Floating embers and random sparks made using Niagara particle system.
Assignment 3 – Antenna Met You – Portfolio
Storyboards – Exploring Potential Story Ideas
Storyboards and Concepts – Exploring Potential Story Ideas
Storyboards and Concepts – Exploring Potential Story Ideas
Environment Concepts – Exploring Potential Environments/Colours
3D Assets – Potential Assets (ship was placeholder)
3D Previs – My Individual Scenes
Alien Character – Modelling, Retopology, UV, Texture, Rigging, Animating
Ground Plane – Creating Grass Texture
Butterfly Character – Modelling, UV, Texture, Rigging, Animating
Planet and Asteroids – Modelling, UV
Ben’s Ship – Adjustments to Proportions. Addition of Antennae, Door and Walkway
Final Render – My Individual Scenes (Responsible for all animation)
Responsible for all assets but the ship, bush .pngs, grass .pngs and painted sky
Post Production – Glass helmet overlay in both POV shots, this can be seen better in final animation.
Post Production – Credits Sketch
Final Group Animation: https://drive.google.com/file/d/1V499vN6mxQuWiDDgzBSO58CmG3CoP8V4/view
I recommend downloading to watch, appreciate it in full HD_1080p.
Animation Studies – Portfolio
Body Mechanics
Body_Mech_Cam_Final – mov file.
Emotion/Personality of Character
Personality_Cam_Final – mov file
Alternate Angles
Animation Studio – Portfolio
Week 1 – Form and Shape
Week 2 – Composition & Perspective
Week 3 – Tone / Value
Week 4 – Colour
Week 5 – Character
Week 6 – Studies Advice – One to One tutorials
Week 7 – Animation Introduction
Week 8 – Storyboarding & Animating with forms
Week 9 – Animatics & Secondary Actions
Week 11 – Progress update on animated run
Week 12 – Final Animation
Full Group’s Animation: https://www.youtube.com/watch?v=E_OzwunBYYk&feature=youtu.be&ab_channel=EJAnimations