Concept art and test model/anim
Grass
Mushroom
Landscape Materials (and textures)
Smart Material/Texture guide (not my assets, just showing material)
FaultE (everything)
17 unique FaultE anims (used in final)
3 climb anims
8 walks and 3 beams (blended overtop)
2 pushes
Scans
one by one
Carniviper and Evil Mushroom remodel and rigs
Carniviper and Evil Mushroom’s 4 animations
All character animbp logic and states (and montages + blendspace setup)
Niagara Particle FX (smoke, leaves, spores, bubbles, scan, beam and thrusters) (beam/scan/thrusters spawn – scripting)
Cloth Simulation
Level Design for first two playtests, final lighting and atmospheric fog set up in finalgame (0:15 onwards)
Textured Posi
Vertex Painting Material setup
https://www.youtube.com/watch?v=3Awzd32S188&ab_channel=TheCondorgaming