Reflection On This Module + First Year As A Whole

Regarding this module, it was pretty fun getting used to Maya and learning how to animate in it in preparation for our weight and emotion animations for the previous assignment, as well as building on the skills we learned from the 3D Digital Literacy module for modelling characters and assets for the 30 second groupContinue reading Reflection On This Module + First Year As A Whole

Assignment 3: 30 Second Group Animation + My Contributions

Initial Storyboards Victim Snail Concept Art Victim Snail (Modelled, Textured and Rigged) https://skfb.ly/onCYp https://sketchfab.com/3d-models/victim-snail-final-46c32488898347bcb9ddf7c6c8a77ce6 Victim Blendshapes Animation Test VictimSnailBlendshapesTestAnimation Victim Rig Animation Test VictimSnailRigTestAnimation Ground With Grass (Modelled and Textured) (Grass not included in final animation) https://skfb.ly/onSTA https://sketchfab.com/3d-models/ground-with-grass-reduced-area-f1dbf0dc644c49fd903d2d3fddc10183 Tree Trunk With Cut Branches (Modelled and Textured) (Only model included in final animation) https://skfb.ly/onRuu https://sketchfab.com/3d-models/tree-trunk-cut-branches-d98acb2269ff48b4828785efd64dbd64 LowContinue reading Assignment 3: 30 Second Group Animation + My Contributions

Week 12: Last Class and Info For 2nd Year

During the morning class we watched everyone’s presentations to see the progress with the group animations and to receive feedback from the lecturers. We were also notified about deadline extensions for both modules with our new deadline for this assignment being the 10th May and the new deadline for the assignment for the other moduleContinue reading Week 12: Last Class and Info For 2nd Year

Week 11: Hardware 2.0 (Viewport) Rendering

During the first class we were doing the hardware 2.0 (viewport) rendering exercise video to learn another way of rendering that isn’t Arnold rendering. Hardware 2.0 involves rendering out what is in the viewport and is good for rendering animations quickly to a passable quality and is a good alternative to Arnold as Arnold canContinue reading Week 11: Hardware 2.0 (Viewport) Rendering

Assignment 2: Pain Animation + Collapse From Exhaustion Animation

Emotion – Pain Animation PainAnimationPolishFront PainAnimationPolishSide1 PainAnimationPolishSide2 PainAnimationPolishPerspective Body Mechanics – Collapse From Exhaustion Animation CollapseAnimationPolishFront CollapseAnimationPolishSide1 CollapseAnimationPolishSide2 CollapseAnimationPolishPerspective  

Week 9: Lighting & Rendering + Finishing Assignment

During the first class we looked at how to put the Substance Painter textures into Maya by applying an Arnold aiStandardSurface material to the objects and putting the texture maps into it, as well as rendering them using the Arnold renderer. We also started watching a video on lighting and rendering in Arnold for MayaContinue reading Week 9: Lighting & Rendering + Finishing Assignment

Week 8: Animation Practice & Rigging Continued

During the morning class, we downloaded the Monty rig as well as a tween machine plugin and followed along the tutorial videos to create an animation of the rig hopping from side to side. My playblast is shown below: AnimationPracticePolish It was good getting experience for using the Monty rig since I am planning onContinue reading Week 8: Animation Practice & Rigging Continued

Week 7: Animation Practice & Introduction To Rigging

During class we downloaded the Ultimate Walker rig to practice a jumping animation, only this time we were taught how to use the grease pencil tool to create thumbnail sketches of the movement to help work out the timing and spacing before moving the 3D rig. Another method of doing this was to add aContinue reading Week 7: Animation Practice & Introduction To Rigging