Week 11: Hardware 2.0 (Viewport) Rendering

During the first class we were doing the hardware 2.0 (viewport) rendering exercise video to learn another way of rendering that isn’t Arnold rendering. Hardware 2.0 involves rendering out what is in the viewport and is good for rendering animations quickly to a passable quality and is a good alternative to Arnold as Arnold canContinue reading Week 11: Hardware 2.0 (Viewport) Rendering

Week 11: UV Mapping, Baking and Texturing Organic Models

During class it was mainly focusing on UV mapping, baking and texturing organic models to help us with our cute character sculpting assignment and watching what Henry was doing to do these throughout the class. Once again I didn’t have time to do anything else this week since things are pretty tight trying to getContinue reading Week 11: UV Mapping, Baking and Texturing Organic Models

Week 10: Retopology + One To One Tutorial

When we were off for Easter break, I was unable to work on the cute character assignment because I was busy finishing off my body mechanics and emotion animations for the other module and I took the week after that deadline off because I really needed a break from work. During class we watched retopologyContinue reading Week 10: Retopology + One To One Tutorial

Assignment 2: Pain Animation + Collapse From Exhaustion Animation

Emotion – Pain Animation PainAnimationPolishFront PainAnimationPolishSide1 PainAnimationPolishSide2 PainAnimationPolishPerspective Body Mechanics – Collapse From Exhaustion Animation CollapseAnimationPolishFront CollapseAnimationPolishSide1 CollapseAnimationPolishSide2 CollapseAnimationPolishPerspective  

Week 9: Lighting & Rendering + Finishing Assignment

During the first class we looked at how to put the Substance Painter textures into Maya by applying an Arnold aiStandardSurface material to the objects and putting the texture maps into it, as well as rendering them using the Arnold renderer. We also started watching a video on lighting and rendering in Arnold for MayaContinue reading Week 9: Lighting & Rendering + Finishing Assignment

Week 9: Sculpting Characters + Tutorials

During class I asked Henry about my metaball mirroring issue and he told me that the solution was to just create a new metaball as the new metaball would still be able to connect with the other metaballs. Later on in class I showed my sculpting to Henry for feedback and explained I didn’t haveContinue reading Week 9: Sculpting Characters + Tutorials

Week 8: Animation Practice & Rigging Continued

During the morning class, we downloaded the Monty rig as well as a tween machine plugin and followed along the tutorial videos to create an animation of the rig hopping from side to side. My playblast is shown below: AnimationPracticePolish It was good getting experience for using the Monty rig since I am planning onContinue reading Week 8: Animation Practice & Rigging Continued