Major Project – “Dimension Hopper” Portfolio Page

Toon Shader Experimentation (Breaking Glass And Lasers Based On Acacia’s Storyboards)   Hopper Model (Based on Megan’s concept art) https://sketchfab.com/3d-models/hopper-model-low-poly-9fbd62efba554e5b8948d1f4ec7ea904   Claude Model (Based on Megan’s concept art) https://sketchfab.com/3d-models/claude-model-low-poly-83f4d9c9b4474cee97d6336ffbb7a2db   Hopper Rig   Claude Rig   Reusable Walk/Run Cycles   My Parts For Short Film (Mostly Based On Acacia’s Previs): Camera Animation + Character AnimationContinue reading Major Project – “Dimension Hopper” Portfolio Page

Major Project – “Dimension Hopper”

Ideation My initial idea was completely different, originally a courtroom scenario involving 4 characters (cat defence attorney, rabbit defendant, owl prosecutor and snake judge), which we initially pitched during the pitch presentation. However, there’s only three of us so the courtroom idea wasn’t feasible, requiring too many characters, so we changed the scenario, requiring onlyContinue reading Major Project – “Dimension Hopper”

Vertical Slice Group Project – Portfolio

(UNUSED ENTIRELY) Tree Rig Without Leaves – Vigorous Sway (Rigging + Animation) (Modelled by Nathan)   (UNUSED ANIMATION) Wolves – Howl (Modelling/Sculpting, Retopologising, Rigging, Texturing + Animation)   Wolves – Idle (Modelling/Sculpting, Retopologising, Rigging, Texturing + Animation)   Wolves – Jog (Modelling/Sculpting, Retopologising, Rigging, Texturing + Animation)   (UNUSED ANIMATION) Tree Rig With Leaves –Continue reading Vertical Slice Group Project – Portfolio

Personal Development Project

A few animation and games studios I am aiming my showreel towards are those that are expressive in style to show a range of emotions, such as Humain, those who work with younger audiences as expressive characters and exaggerated movements would be fairly common to make the animation more entertaining and engaging for the youngerContinue reading Personal Development Project

Weeks 13, 14 + 15: Finishing Assignment

I finished off the last of the final boss animations which are the hand thump, phase 2 spin and alt spin. The hand thump animation is shown below: I was mainly inspired by the Bouldergeist from Super Mario Galaxy with the hand attacks: This is because it’s one of the most similarly structured bosses (theContinue reading Weeks 13, 14 + 15: Finishing Assignment

Week 12: Final Presentations

The morning and afternoon classes were dedicated to every group’s final presentations where all the tutors were present to see them. The feedback for ours was generally positive, but the main feedback was fixing textures since some textures don’t look like they match with the rest of the environment, and also populating the scene toContinue reading Week 12: Final Presentations

Week 11: VFX, Compositing & Camera Tracking

During the morning class we had another After Effects session this time with Henry for VFX. Before class started he told me how to fix the importing problems and how Unreal Engine doesn’t like groups so when I constrained the planes group Unreal Engine didn’t register it hence why only the trunk appeared so IContinue reading Week 11: VFX, Compositing & Camera Tracking