During class I asked Henry about my metaball mirroring issue and he told me that the solution was to just create a new metaball as the new metaball would still be able to connect with the other metaballs. Later on in class I showed my sculpting to Henry for feedback and explained I didn’t have the head done because of the duplicating metaball ball issue and he said it’s looking really good, but because the model is so big I need to remesh to 0.1 because when he started the detailed flood fill from 3 the mesh becomes extremely detailed the bigger the model is and it ended up crashing his Blender when he tried to use the detailed flood fill.
I also asked if it was okay to model the broken plate in Maya rather than sculpting in blender and he said yeah since the only thing that needs sculpted in the assignment is the cute character, which is good because sculpting the broken plate pieces sounds quite hard due to the hard edges present so it’s nice I don’t have to worry about sculpting the broken plate.
With my metaball issue sorted, I started sculpting the head basemesh using metaballs. My step-by-step process for the head is shown below:
- Add metaball ball and scale it up and move it
- Go into edit mode
- Duplicate the metaball ball and move it so it covers the face tufts of the reference image and scale it if necessary
- Repeat until the face tufts are fully covered
- Duplicate the face tufts and move them to the other side of the face and mirror them so both sides have face tufts
My cute character so far including the head is shown below:
I made the head off to the side so that when I added the metaballs for the face tufts the metaballs of the body wouldn’t interfere with them and the only metaball that would have influence over them when I add the face tufts would be the head metaball. When I continue working on this assignment I will move the metaballs so that everything is connected to the body before I turn the metaballs into a mesh.