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Week 14-15

I didn’t get much done in the last few weeks as I was working on my other assignment, the last thing we needed design wise was a front cover for the game, maybe displayed in the main menu, I wanted to incorporate the wolves and also the red moon, which is also the title of the game ” red moon “, and of course the main chapter red.

 I drew up this sketch which creatures red facing away from the viewer and her two wolves coming out from in front of her, she’s standing on a cliff looking out at the big red moon, I drew her holding her axe behind her back because I liked the idea of this girl who appears normal and who has an innocent red riding hood vibe actually be harbouring a more violent side, and instead of the wolves being against her they work with her, so the axe is behind her back.

when I showed my group to get feed back Una suggested their design they had also created-

they sent the idea to me so I decided to combine both of our ideas into one, their idea was having a  story book aesthetic to the front cover that fit in with red riding hood aesthetic.

I combined the two by keeping Una’s border and text, and added in my illustration of red and the wolves along with the big red moon, I thought this was a really nice improvement to my first idea and really fit the theme of the game much better.

This is the cover after I rendered and polished everything, I tried to make the art style more scratchy and textures to fit with this grim fairytale style cover and overall I think it turned out quite well, a teammate pointed out a had accidentally used a previous version of the wolves design so I quickly got that fixed up to the current designs you see in the wolves here.

I also made a cropped version so it could be used in the main menu of the game with the title just slightly off to the side instead.

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