Vertical slice – weeks 9-10-11

Animation –

I got working on a death animation for whenever the character gets defeated by an enemy , this is the sketch so far, she falls very dramatically, gets dizzy and then falls to the ground-

and also a dash animation since the character has a dash movement to help doge enemy attacks.

 

 

3d models-

I decided to create some 3d models just to help the 3d team out a bit since there where many assets that needed to be made, I created a flower cart since I thought that type of asset would fit really well into our Victorian town, I created the cart in maya and textured in Procreate, i hand drew the textures directly onto the cart and tried to use our world of Warcraft inspiration to help me, I made the flowers in the kart roses as I thought it fit really nicely with our red theme.While making the cart I got some assistance from class mates who help me figure out how I should make things such as the wheels, they where very helpful in this process.

 I then created a circular fountain area where the fountain could sit in the centre, i gave it stairs and little flower beds on each side, I created this so the town could have some variation and places were the characters could go up and down, I did the same process of following the ‘world of Warcraft’ texture inspiration and painted it on , getting assistance from class mates again because I wanted this model to be well made since it was going to have to also run in a game and I didn’t want to cause any bugs.Again having red roses around the circle in the flower beds.

I created a little hanging sign post for a potential shop that could be in the town and some tree concept ideas-

the trees are using a texture I made of leafs, I created a plane and then extruded it slightly so that when I added the leaf texture wit would look like the leafs where rounding off going around the tree. I also did the same thing with the pine tree but it has the leaves pointing upwards.

hand drawn textures 

During these weeks I created many hand drawn textures for the project-

i created cobblestone roads, dirt roads, grass and foliage textures so it would fit in with the style we had originally wanted,also I created different leaf textures and the added on designs like roses and yellow flowers that would fit in with the colour scheme of our game, these where intended to just be 2d planes and not actually models, i then also created stems and different leaf patterns so we could have different types of over growth everywhere, also grass textures to be placed as 2d planes on the ground for different variety’s , and at last a lily pad for our areas with water, the character could potentially jump on these lily pads to get across things.

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