IxD: 09. Understanding the User Base

As part of my contextual research, I decided to look into the Prime Video user base and what people thought about the app as it is and if they would use a shuffle option. I did this through a combination of online research, reading reviews…

IxD: 08. Idea and UX Research

GOING TO THE CINEMA CONCEPT While there is the argument that cinemas aren’t as popular due to the vast amount of home streaming services, the simplicity of turning up at the cinema and deciding what to watch is an area streaming services could incorporate into…

IxD: 07. Working Out the Details

ICONS An area I felt needed to be changed to allow me to add in my Dice Shuffle was the side navigation. I had to include a completely new section for the dice and one for the preferences. I reorganised it and simplified it by…

IxD: 06. Interface Inventory

Before I began my inventory for Prime Video, I wanted to research more into what exactly an interface inventory is as I hadn’t heard of it before. There were a number of different sections within it that I didn’t know what they were like breadcrumbs,…

IxD: 05. Wireframes

Before starting my wireframes, I created a flow diagram of the different parts of the shuffling process. I found this very useful when going to make my wireframes to make sure I didn’t leave anything out. To begin with, I broke down the main interactions…

IxD: 04. UI Design Research

The Evolution of UI Design It can be broken down into four periods: 1.the age of tools                                                          …

IxD: 03. Idea Generation Research

While coming up with my ideas, I had to carry out some research to make myself more confident in the area which in turn helped me generate different ideas. As the board game aspect was one of my main ideas, I explored the different mechanics…

AAD011: Audience

EE’s Digital iPhone 12 Pro Campaign (2020) Technology that superimposes a computer generated image onto the user’s view of the real world is the overall definition used to describe Augmented Reality. Without an audience, it would be almost impossible to sustain this type of technology….