Sara Fanelli’s “Mythological Monsters of Ancient Greece” (2002)
Sara Fanelli is a British illustrator and artist, best known for her work displayed in several children’s books including her own. I found Fanelli’s animated work (as seen above) really exciting as the illustrator incorporates several different medium aesthetics to create a collage-like artwork. This technique can be seen in the above as the artist used a mixture of realistic, almost-photographic eyes for the harpies depicted, while their bodies appear as cut out newspaper pieces. I really liked the experimental, expressionist style as I think that it is extremely appropriate for catching the attention of young children through its distorted and bold shapes.
(A still from graphic designer, Arice Andrea’s, short 3D film: “Greenhorn 1”)
I also watched the Offset presentation by graphic designer, Arice Andrea who is best known for his 3D graphics work which has featured in many fashion campaigns and prints including Vogue magazine. I found Andrea’s work really exciting due to its futuristic aesthetic which utilises 3D technology to develop realistic visions which the designer described as being taken from memories and brought to life to resemble scenery familiar to science fiction.
I began my development by creating 26 sketches prompted by the titles shown under each box. I chose a colour palette of violet, lilac, orange and turquoise as I was inspired by the bright and futuristic tones shown in the graphic designer Arice Andrea’s work. I also chose to reflect his 3D designs which creating for example, the abstraction sketch as I drew the triangles to create the illusion that they were standing up out of the page. I also was inspired by Fanelli’s side profile’s which are synonymous with her work. These can be seen incorporated in for example, the hierarchy tiles.
I developed my initial sketched ideas onto the Figma software. I chose to stick with the soft, vibrant palette I had been working with in my development as I thought the complimentary colours worked well together. There were a couple of designs which I chose to alter such as the grid form and pattern as when I began to use and experiment with the Figma software, I found that its applications allowed me to for example, create transparent layers and distort shapes to make more interesting outcomes. It was difficult to reflect the face silhouettes I had used in my sketches and so I had to create and alter several shapes, before grouping them together to create my outcome.
(GIF)