My final relfections on all the models that I have created is that I learnt a lot of new techinques and tools that I have never used before such as the Seam Mark tool, which originally I would have just went straight for the Smart Unwrap tool which would have made a basic but sloppy […]
Helmet – Week 5
Reflection – The Helmet was hard to decided on as I wanted originally to do a more Cyberpunk/Sci-Fi Helmet design, however, I felt as though it would be much easier for me to try something simple first before I move onto more complex designs such as Cyberpunk-Style Helmets. The helmet reference was of an old […]
Sword – Week 4
Reflection – With this sword, I used mostly a reference of an Norse Short sword which I then added some minor touches to to create the finalized Sword Model for the Render. Though the UV Unwrapping I found was a bit difficult, I eventually got the hand of it and was able to export the […]
Zubat – Week 3
Reflection – Zubat was one of the models I was looking forward to creating as I’ve always been a fan of the Pokemon Games, and this model really tested my knowledge of Blender as I had to use multiple modeling techiques to create this final model. One of the toughests parts of the model I […]
Tie Interceptor – Week 2
Reflection – This model was actually the most trickiest I had ever faced as the wings were in such a weird way and design that I had to constantly make sure nothing with clipping through any of the polygons, the arm portion was easiest, but I will say that my favourite part was making the […]
Snowman Model – Week 1
Relfection – I found that this model, though basic, has been interesting and fun as it got me thinking about the placement of the origin point and parenting each of the individual parts to one object so that once animated, they work as one. What was difficult though was trying to find better lighting for […]